Life imitates art (Nissan GT-R)

The new Nissan GT-R is a sports car that’s about to be released in the United States. The car has been a popular model in the Playstation game Grand Turismo. Apparently, the car’s striking information displays (the real car, not the game car) were designed by the creators of the Grand Turismo series (Polyphony Digital/Sony Computer Entertainment). Certainly fancy, but usable?

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3 thoughts on “Life imitates art (Nissan GT-R)”

  1. There are two displays here… the primary instrument binnacle that contains the tachometer, speedometer, fuel and current gear; and the secondary center console display that contains a user configurable panel of gages and telemetry. The previous Skyline (very much a different car, but sharing in name and heritage) in Japan already had some configurable LCD based instruments, though I am unsure of how exactly they compared to this.

    The primary gages look pretty appropriately laid out for a car like this… the tach is analog, front and center, and has the proper amount of detail. This is flanked by an analog speedo for watching how your speed is changing and getting a quick glance to approximate speed. Inside the tach we also have a digital readout of the current speed. I would assume that like many performance cars today, you can also project the key information onto a heads up display.

    The detailed telemetry in the user configurable console takes on a role often handled by bolting aftermarket gages and sometimes even laptops to the center area for monitoring similar information — if I had to guess, there is probably a button you can press that will dim all but the essential tach/speedo for more “focused” driving. There is a button on the newer M5s that turns off all the non essential gadgetry and options for performance driving … Jeremy Clarkston of Top Gear said that it was the button that turned the car from the most annoying vehicle in the world to the best vehicle in the world.

  2. I would like to see the cognitive functional/task analysis that concluded that the driver needs to know Accel/Braking G’s, % Accelleration et al. I suspect there was none. This is undoubtedly the work of stylists and “designers”. High performance aircraft engineers never place superfluos information in the cockpit. Anything taking up precious real estate or precious pilot scan visual time in aircraft cockpits must earn its way in by analysis or pilot experience. Please don’t be fixated on your Accel/Braking G guage when I’m helping my elderly Mom through a crosswalk.

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