In the past year, there has been an explosion of interest in the very low end of portable computing. This started with the introduction of the One Laptop Per Child project (OLPC). Quickly followed by the Asus EEE pc, Intel Classmate PC, and Everex Cloudbook. These bare bones and ultra portable laptop computers are ostensibly targeting users who would like a computer but can’t afford one. But one topic I have yet to hear about is an analysis of the usability or human factors aspects of these machines.Only the education-focused OLPC (and maybe the Classmate PC) is explicitly targeting an international, student-aged audience. Incidentally, only the OLPC has a somewhat novel interface (dubbed Sugar). The interface is dominated by pictographs with little use of text:
Given the extremely wide audience for these types of computers, I wonder how much work has gone into testing the usability of Sugar, or the other operating systems in these machines. In addition, given the extremely varied audience (in age, educational level, technological skill level, socio-economic status, just to name a few), does this one-size-fits-all strategy work? There has been research illustrating that even within a culture, pictograms are not universally understood.
My experience with open-source software (which all of these machines can run) has been that ease of use has never been a priority. Here is a quick visual comparison of the current machines.
|OLPC running Sugar (a custom Linux-based operating system)|
|Asus eee pc (Linux or Windows XP)|
|Everex Cloudbook (Linux or XP)|
|Intel Classmate PC (Linux or Windows XP)|