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Time.com article on Anne’s research with Games & Aging

by Richard Pak on July 13, 2009 · 3 comments

in aging, cognition/memory, design, featured, hci, technology, training

Our own Anne McLaughlin was featured in a recent article in Time.com.  Anne and her colleagues Jason Allaire (NCSU) and Maribeth Gandy (Georgia Tech) were recently awarded a $1.2 million grant from the National Science Foundation to study using games to moderate cognitive decline in older adults.

Their plan is to study what parts of games might help cognitive performance and then to create a new game based on these components.

There is, of course, no cure for memory loss, and no preventive vaccine. Yet a rapidly growing body of evidence suggests that certain behaviors may reliably slow the effects of age-related cognitive decline. Chief among them: eating right, exercising and engaging in social activity and mentally challenging tasks.

McLaughlin and Allaire’s new study will follow 270 seniors as they play the Wii game Boom Blox. Gameplay involves demolishing targets like a medieval castle or a space ship using an arsenal of weapons such as slingshots and cannonballs. While those particular skills may not seem transferable to off-screen life, McLaughlin says she and her colleagues chose Boom Blox specifically because it does require a wide range of real-world skills, including memory, special ability, reasoning and problem solving.  [ed: 'special ability' should be spatial ability]

Why Boom Blox?  Anne tells me that she:

“…actually chose the game after doing task analyses on many games, seeing what fit our profile, then showing those games to OA [older adults] in a focus group and getting “buy in” for what they said they would play.”

Below is an annotated screen shot of Boom Blox and an excerpt of the task analysis of the game and what abilities are required.

Annotated screen shot of Boom Blox

Annotated screen shot of Boom Blox

all

Task analysis (cognitive requirements of the game)

[Can Gaming Slow Mental Decline in the Elderly? at Time.com]

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Eric Shaver
July 13, 2009 at 11:35 am

{ 2 comments… read them below or add one }

1 Keith Dowd July 14, 2009 at 1:29 pm

I find this research to be very interesting and a breath of fresh air, especially since video games have been beat with a stick in recent years due to all the hype surrounding their influence on aggressive behavior. It’s also wonderful that granting institutions have finally realized that video games could in fact improve the physical and mental capabilities of the players who play them, so much so that they are willing to invest a considerable amount of money to investigate them. So congratulations all around!

I checked out your website (gainsthroughgaming.com) and noticed that you are exploring the possibility that playing World of Warcraft may also improve cognitive performance in older adults. If you don’t mind me asking, in what ways do you believe WoW can improve performance?

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2 Anne July 15, 2009 at 1:25 pm

Keith, we’re doing a pilot test with WoW right now. The task analysis of that game showed a large amount of spatial and problem solving. Over a dozen adults over 60 played the game for two weeks for us, and we are analyzing the results. I’ll put them up as soon as it’s been published. :-)

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