Quoted from The Consumerist post:
At the crux of the plaintiff’s failed case was their contention that, because PlayStation allows people all over the world to connect and play games together via their now-repaired PlayStation Network, that virtual world constitutes an actual public accommodation. And as such, it would need to be in compliance with the Disabilities act.
In their filing, they pointed to games like World of Warcraft, which does have adjustable settings for players with impaired eyesight.
As we’ve repeated before, this won’t (and shouldn’t) be a matter of changing font size. Accessibility in virtual worlds will include rethinking:
- input devices
- communication methods between persons (verbal, textual, graphical, physical)
- communications from and to the world
- time allowed for decisions
- sound levels and environmental noise
- screen interface design
…just to name a few.
Concern for individual experiences in virtual space has already begun. Check out Accessing Second Life: Universal Design in a Virtual World and work by Shari Trewin and colleagues.