The third edition of the definitive source for information for designing for older adults has been published:
This new edition provides easily accessible and usable guidelines for practitioners in the design community for older adults. It includes an updated overview of the demographic characteristics of older adult populations and the scientific knowledge base of the aging process relevant to design. New chapters include Existing and Emerging Technologies, Work and Volunteering, Social Engagement, and Leisure Activities. Also included is basic information on user-centered design and specific recommendations for conducting research with older adults.
A 20% discount is available by using code ‘A004‘ at checkout from CRC Press.
The focus of this workshop is to bring together representatives from companies, organizations, universities, large and small, who are involved in industry, product development, or research who have an interest in meeting the needs of older adults. Additionally, members of the CREATE team will present guidelines and best practices for designing for older adults. Topics include; Existing & Emerging Technologies, Usability Protocols, Interface & Instructional Design, Technology in Social Engagement, Living Environments, Healthcare, Transportation, Leisure, and Work. Each participant will receive a complimentary copy of our book Designing for Older Adults.
If you would like a registration form or any further information on the conference accommodations, please contact Adrienne Jaret at: email@example.com or by phone at (646) 962-7153.
Today we present a guest post by Ragan Wilson, PhD student in Human Factors and Applied Cognitive Psychology at NC State University.
Saying that goalies in professional ice hockey see the puck a lot is an understatement. They are the last line of defense for their team against scoring, putting their bodies in the way of the puck to block shots in ways that sometimes do not seem human. In order to do that, they rely on their skills as well as their protective equipment, including chest protectors. As written by In Goal Magazine’s Kevin Woodley and Greg Balloch, at the professional level this and other equipment is being re-examined by the National Hockey League (NHL) and the National Hockey League’s Player’s Association (NHLPA).
For the 2018-2019 NHL season, there has been a change in goal-tending equipment rules involving chest protectors according to NHL’s columnist Nicholas J. Cotsonika. This rule, Rule 11.3, states that “The chest and arm protector worn by each goalkeeper must be anatomically proportional and size-specific based on the individual physical characteristics of that goalkeeper”. In practical terms, what this rule means is that goaltender chest protection needs to be size-wise in proportion to the goaltender using it so, for instance, a 185-pound goalie would seem more like a 185-pound goalie versus a 200-210 pound goalie. The reasoning for the rule change was to try to make saves by the goalie more based on ability than on extra padding and to potentially increase scoring in the league. Overall, this is a continuation of a mission for both the NHL and NHLPA to make goalie equipment slimmer, which was kick-started by changes in goalie pants and leg pads. The difference between previously approved chest protectors and the approved models are shown below thanks to the website Goalie Coaches who labeled images from Brian’s Custom Sports Instagram page below.
To a non-hockey player, the visual differences between non-NHL approved and the NHL approved pads look minuscule. However, according to In Goal Magazine, implementing these changes have been an interesting challenge for the NHL as well as hockey gear companies such as Brian’s and CCM). Whereas changing the pants rule was more straightforward, the dimensions of chest protectors are more complicated and personal to goalies (NHL). This challenge could be seen earlier in the season with mixed feedback about the new gear change. Some current NHL such as Vegas Golden Knights’ Marc-Andre Fleury (In Goal Magazine) and Winnipeg Jets’ Connor Hellebuyck (Sports Illustrated) noted more pain from blocking pucks in the upper body region. On the other hand, the Toronto Maple Leafs’ Frederik Andersen and Garrett Sparks have not had problems with these changes (Sports Illustrated).
What always makes me happy as a student of human factors psychology is when final users are made an active part of the discussion for changes. Thankfully, that is what appears to be happening so far with this rule change since the NHL and NHLPA seemed to be actively interested in and considering feedback from current NHL goaltenders about what could make them more comfortable with the new equipment standards at the beginning of the season (In Goal Magazine). Hopefully, that continues into the next season with all the rigorous, real-life testing that a season’s worth of regular and playoff games can provide. Considering there are already some interesting, individualized adjustments to the new equipment rules such as changing companies (Washington Capitals’ Braden Holtby), or adding another layer of protection such as a padded undershirt (Marc-Andre Fleury) (USA Today), it’ll be interesting what the situation is for this equipment come the next off-season, especially in terms of innovation from the companies that produce this gear at a professional level.
Ragan Wilson is a first-year human factors and applied cognitive psychology doctoral student at NC State University. She is mainly interested in the ways that human factors and all areas of sports can be interlinked, from player safety to consumer experiences of live action games.
As the first post in a series, we interview one the pioneers in the study of human-AI relationships, Dr. Julie Carpenter. She has over 15 years of experience in human-centered design and human-AI interaction research, teaching, and writing. Her principal research is about how culture influences human perception of AI and robotic systems and the associated human factors such as user trust and decision-making in human-robot cooperative interactions in natural use-case environments.
The original Bladerunner is my favorite movie and can be credited as sparking my interest in human-technology/human-autonomy interactions. The sequel is fantastic if you have not seen it (I’ve seen it twice already and soon a third).
If you’ve seen the original or sequel, the representations of incidental technologies may have seemed unusual. For example, the technologies feel like a strange hybrid of digital/analog systems, they are mostly voice controlled, and the hardware and software has a well-worn look. Machines also make satisfying noises as they are working (also present in the sequel). This is a refreshing contrast to the super clean, touch-based, transparent augmented reality displays shown in other movies.
The article suggests that the team really thought deeply about how to portray technology and UI by thinking about the fundamentals (I would love to have this job):
Blade Runner 2049 was challenging because it required Territory to think about complete systems. They were envisioning not only screens, but the machines and parts that would made them work.
With this in mind, the team considered a range of alternate display technologies. They included e-ink screens, which use tiny microcapsules filled with positive and negatively charged particles, and microfiche sheets, an old analog format used by libraries and other archival institutions to preserve old paper documents.
I stopped over in Iceland on the way to a conference and popped in to the Reykjavik City Museum, not knowing what I’d find. I love the idea of technology in a museum, but I’m usually disappointed. Either the concepts are bad, the technology is silly (press a button, light some text), or it just doesn’t work, beaten into submission by armies of 4-year-olds.
Not at the Settlement Exhibit in Reykjavik. There are two unique interfaces I want to cover, but I’ll start at the beginning with a more typical touchscreen that controlled a larger wall display. As you enter the museum, there are multiple stations for reading pages of the Sagas. These are the stories of their history, from the 9th to 11th centuries, and beautifully illustrated.
They have been scanned, so you can browse the pages (with translations) and not damage them. I didn’t have all day to spend there, but after starting some of the Sagas, I wished I had.
Further in you see the reason for the location: the excavation of the oldest known structure in Iceland, a longhouse, is in the museum! Around it are typical displays with text and audio, explaining the structure and what life was like at that time.
Then I moved into a smaller dark room with an attractive lit podium (see video below). You could touch it, and it controlled the large display on the wall. The display showed the longhouse as a 3-D virtual reconstruction. As you moved your finger around the circles on the podium, the camera rotated so you could get a good look at all parts of the longhouse. As you moved between circles, a short audio would play to introduce you to the next section. Each circle controlled the longhouse display, but the closer to the center the more “inside” the structure you can see. Fortunately, I found someone else made a better video of the interaction than I did:
The last display was simple, but took planning and thought. Near the exit was a large table display of the longhouse. It was also a touch interface, where you could put your hand on the table to activate information about how parts of the house were used. Think of the challenges: when I was there, it was surrounded by 10 people, all touching it at once. We were all looking for information in different languages. It has to be low enough for everyone to see, but not so low it’s hard to touch. Overall, they did a great job.
Be sure to do a stopover if you cross the Atlantic!
I enjoyed this article by Matt Gallivan, Experience Research Manager at AirBnB, about the tendency of experts to overgeneralize their knowledge. I try to watch out for it in my own life: When you’re an expert at one thing, it’s so easy to think you know more than you do about other areas.
Because if you’re a UX researcher, you do yourself and your field no favors when you claim to have all of the answers. In the current digital product landscape, UX research’s real value is in helping to reduce uncertainty. And while that’s not as sexy as knowing everything about everything, there’s great value in it. In fact, it’s critical. It also has the added bonus of being honest.
I wanted a new helmet that offered some side-impact protection to replace my trusty Petzl Ecrin Roc, especially after a helmet-less Slovenian climber mocked me in Italy for wearing “such a heavy helmet” at a sport climbing crag.
I now own the Petzl Meteor, but after one trip discovered a strange design flaw.
Most helmets clip together the way carseats or backpack buckles clip together:
The Petzl Meteor helmet has a similar clip, but also contains magnets that draw the buckle together. Here is how it should work:
I was climbing at Lover’s Leap in California, a granite cliff. Those of you who know your geology might guess what happens when you combine magnets and iron-rich granite. I put the helmet on the ground while sorting gear, put it back on and heard the buckle snap together. A few minutes later, I looked down (which put some strain on the helmet strap), the buckle popped open, and the helmet fell off my head.
When I examined the buckle, there was grit stuck to the magnet.
Wiping it off seemed to work, except that it moved some of it to the sides rather than just the top. My fingers weren’t small enough to wipe it from the sides. So, the next time I snapped it shut and checked to make sure it was locked, I couldn’t get it off. The grit on the side prevented the buckle from pinching enough to release. I was finally able to get it off the sides by using part of a strap to get into the crevices.
I made some videos of the phenomenon. It was pretty easy to do, I just had to put my helmet on the ground for a moment and pick it up again. Attached grit was guaranteed – these are strong magnets!
The only issue I had with the buckle came after wearing the Sirocco while bolting and cleaning a granite sport route. Some of the swirling granite dust adhered to the magnets, obstructing the clips. It was easy enough to fix: I just wiped the magnets clean, and it has worked perfectly since.
What we found in our tests of both the Meteor and the Sirocco was that the magnet did not always have enough oomph to click both small arms of the buckle completely closed. About one in four times, only one of the plastic arms would fasten and the buckle would need an extra squeeze to click the other arm in. Another thing our testers noticed was that the magnet would pick up tiny pebbles which would prevent the buckle from fully closing. The pebbles can be easily cleaned by brushing off the exposed part of the magnet, but it adds an extra step to applying the helmet. The bottom line is, we prefer the simplicity of the old plastic buckle. We think that the magnet is a gimmick which potentially makes a less safe helmet.
Safety gear shouldn’t add steps to be remembered, such as making sure the buckle is locked, even after getting auditory and tactile feedback when one connected it. Some people may never climb in an area with iron in the ground, but the use-case for a granite environment should have been considered. You know, for little climbing areas such as the granite cliffs of Yosemite.
A friend of mine was recently rappelling from a climb, meaning that she had the rope through a device that was connected to her belay loop on her harness. As she rappelled, she yelled that her harness broke, and the waistband of the harness slid nearly to her armpits. Fortunately, she remained calm and collected, and was still able to rappell safely, if awkwardly, to the ground. On the ground, her partner saw that her waistband with belay loop had become disconnected from her leg loops. The leg loops were intact, though a keeper-strap that helps the leg loops stay centered was no longer connected.
So, what happened?
First, for the non-climbers, a primer. A climbing harness is composed of three major parts, attached to each other in various ways depending on the manufacturer. The first part is the waistband, which is load-bearing, meaning that it is meant to take the weight of a climber.
The second part of the harness is the belay loop, a load-bearing stitched circle that connects the waistband and leg loops and is also used to hold a belay device, to hold the climber’s weight when rappelling, and for anchoring to the ground or a wall when needed.
The last part of the harness is the leg loops, which are also load-bearing in the parts that connect to the belay loop and around the legs themselves.
Figure 1 shows the general composition of climbing harnesses, with these three parts diagrammed in the Base Concept.
Figure 1. Simplified diagrams of climbing harnesses.
On most harnesses, the leg loops are kept connected to the belay loop by a “keeper strap.” This is usually a weak connection not meant to bear weight, but only to keep the leg loops centered on the harness (shown in blue in figure 1). In the case study that prompted this blog post, the keeper strap was connected through the belay loop, rather than the full-strength leg loops (figure 2.) When loaded, it came apart, separating the leg loops from the waistbelt. My own tests found that the keeper strap can be very strong, when it is loaded on the strap itself. But if the leg loops move so that the keeper buckle is loaded by the belay loop, it comes apart easily.
Figure 2. Harness assembled with keeper strap bearing weight via the belay loop.
There are two ways to mis-attach leg loops to the belay loop of a harness. The first way is by connecting the leg loops back to the harness, after they were removed, using the keeper strap. The video below demonstrates this possibility. Once connected, the harness fits well and gives little indication the leg loops are not actually connected to bear weight.
The second (and I think more likely) way is by having the leg loops disconnected from the back of the harness, usually for a bathroom break or to get in and out of the harness. The leg loops are still connected in the front of the harness, but if a leg loop passes through the belay loop, suddenly the keeper strap is load bearing when the leg loops flip around. However, the harness does not fit differently nor does it look particularly different unless carefully inspected. Video below.
The non-load bearing parts of the harness are what determine the possibility for this error. In figure 1, some harnesses either do not allow disconnection of the leg loops in back or only allow their disconnection in tandem. When the leg loops are connected in this way, the front of the leg loops cannot be passed through the belay loop. Video demonstration below.
Back to figure 1, some harnesses allow the disconnection of leg loops for each leg. If these are disconnected, a loop may be passed through the front belay loop, resulting in the error in figure 2.
In sum, this error can be examined for likelihood and severity. It is not likely that the error occurs, however if it does occur it is likely it will go undiscovered until the keeper strap comes apart. For severity, the error could be lethal, although that is not likely. The waistbelt will hold the climber’s weight and having leg loops and a waistbelt is a (comfortable) redundancy. However, the sudden shock of suddenly losing support from the leg loops could cause loss of control, either for an un-backed-up rappell or while belaying another climber.
What are the alternatives?
Climbing is exploding, particularly climbing in gyms. The “gym” harnesses, with fewer components and gear loops (Figure 1), are a good option for most climbers now. However, there is little guidance about what harness one should buy for the gym vs. outdoor versatility so few probably know this harness is a good option.
Some harnesses are designed to be load-bearing at all points (i.e., “SafeTech” below). It is impossible to make an error in leg loop attachment.
Harnesses with permanently attached leg loops or loops that attach in the back with a single point are unlikely to result in the error.
Many climbers reading this are thinking “This would never happen to me” or “You’d have to be an idiot to put your harness together like that” or my usual favorite “If you wanted climbing to be perfectly safe, you shouldn’t even go.” Blaming the victim gives us a feeling of control over our own safety. However, there are other instances where gear was assembled or re-assembled incorrectly with tragic consequences. No one (or their child) deserves to pay with their life for a simple mistake that can be prevented through good design.
I’ll be the first to admit that I experience cognitive overload while trying to park. When there are three signs and the information needs to be combined across them, or at least each one needs to be searched, considered, and eliminated, I spend a lot of time blocking the street trying to decide if I can park.
For example, there might be a sign that says “No parking school zone 7-9am and 2-4pm” combined with a “2 hour parking only without residential permit 7am-5pm” and “< —-Parking” to indicate the side of the sign that’s open. It’s a challenge to figure out where and how long I can park at 1pm or what happens at 7pm.
Designer Nikki Sylianteng created new signs for parking in Los Angeles that incorporated all information into a single graphic.
I still have some difficulty in going back and forth to the legend at the bottom, but probably just because I’ve never seen the signs before. Otherwise, one just needs to know the time and day of the week.
An interview with her can be found in the LA Weekly where she describes mocking up a laminated example in NY and asking people for feedback on the street via sharpies. (Yay for paper prototypes!) An NPR story focused on the negative reactions of a few harried LA denizens, who predictably said “I like how it was,” but I’d like to see some timed tests of interpreting if it’s ok to park. I’d also like to suggest using a dual-task paradigm to put parkers under the same cognitive load in the lab as they might experience on the street.