Category Archives: hci

The New Field of Unmanned Aircraft

Though for some, turning war into a video game might remind them of 1984, unmanned aircraft offer unparalleled safety to the pilot.

NPR recently covered the technological and social changes that come with unmanned aircraft, but the human factors of tracking, flying, and manipulating the Predator was not mentioned.

Obvious issues include:

  • Lag time from the camera halfway around the world
  • Limited acuity and field of view
  • Decision-making (e.g., bombing a target on a screen vs. dropping a bomb on people)
  • High loss of equipment (if not pilot life)

In short, I worry that the news presented to the public paints a too-rosy picture of these aircraft, implying that we will eventually have robots fighting robots from the comfort of our own homes.

I’d like to hear from people what they consider to be the most interesting human factors challenge of unmanned vehicles. I don’t know much about the design of their interfaces and whether they are more similar to a cockpit or a game console, but I’m interested to learn. Feel free to comment!

game

cockpit