Category Archives: technology

Changing behavior via awareness of energy consumption

animationnew.gifThere is an episode of the television show Seinfeld (“The Dealership“) where Kramer is test driving a car. During the test drive, Kramer notices the fuel gauge is empty and he wants to know how far he can drive before he really runs out of gas.

While I haven’t gone that far I like to see how fuel efficiently I can possibly drive. My car has a dynamic display of instant fuel economy in miles per gallon (my record is 37.5 MPG in a non-hybrid sedan).

Why do I do this? I don’t know–perhaps an innate competitiveness. But I know others who do this as well. Why not capitalize on this change in behavior by including more energy consumption displays in more products and even in the home. The image on the left is a new home energy monitor which tracks electricity, gas, and water usage.

localcooling.jpgHere is a new application that displays energy usage on your PC (found via Download Squad).

While research is mixed on whether these devices actually lead to reduced energy consumption, they sure are fun to look at.

Educational (low-priced) laptops and cross-cultural Human Factors

In the past year, there has been an explosion of interest in the very low end of portable computing. This started with the introduction of the One Laptop Per Child project (OLPC). Quickly followed by the Asus EEE pc, Intel Classmate PC, and Everex Cloudbook. These bare bones and ultra portable laptop computers are ostensibly targeting users who would like a computer but can’t afford one. But one topic I have yet to hear about is an analysis of the usability or human factors aspects of these machines.Only the education-focused OLPC (and maybe the Classmate PC) is explicitly targeting an international, student-aged audience. Incidentally, only the OLPC has a somewhat novel interface (dubbed Sugar). The interface is dominated by pictographs with little use of text:

OLPC screen shot

Given the extremely wide audience for these types of computers, I wonder how much work has gone into testing the usability of Sugar, or the other operating systems in these machines. In addition, given the extremely varied audience (in age, educational level, technological skill level, socio-economic status, just to name a few), does this one-size-fits-all strategy work? There has been research illustrating that even within a culture, pictograms are not universally understood.

My experience with open-source software (which all of these machines can run) has been that ease of use has never been a priority. Here is a quick visual comparison of the current machines.

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