March 10, 2011
Charles Mauro provides a detailed analysis of reverse engineering an engaging interface: the Angry Birds game. For those who haven’t heard of it, Angry Birds is a wildly successful iPhone and iPad game. The post covers: the usefulness of examining existing artifacts that through their success must contain desirable attributes scaffolding training increasing challenge through cognitive manipulations adding “mystery” through [...]
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March 2, 2011
When we interact with a touch screen, we expect a certain “directness”; that is, if I grab something and push up, I expect that thing to move up. Like dragging a web page up or down. However, did you ever notice that on a track pad (like on a laptop), the direction is reversed? Trackpad: fingers move DOWN, position indicator goes [...]
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