In the recent issue of the journal Psychology and Aging, researchers Andrew Reed, Joseph Mikels, and Kosali Simon examined whether older adults would prefer having fewer options when faced with a decision-making task. Confirming previous research, they found that across 6 domains (e.g., prescription health plans, hospitals), older adults preferred having fewer options rather than greater.
In their study, 102 older adults (ranging in age from 60-94) and 99 younger adults (ranging in age from 18-24) completed questionnaires asking about their desired number of choices in everyday decisions.
The authors surmised that older adults prefered fewer choices because of their awareness of their reduced decision-making competence (metacognitive recognition of their own limitations).
This kind of research certainly could have human factors and design implications. However, it might be too simplistic to just suggest that we give older adults fewer options. More research is necessary
New York’s 11 public hospitals are at the forefront of a national movement to standardize color coding of hospital wristbands to designate patient conditions, in which purple — the color of amethyst — means “Do Not Resuscitate.” Red, or ruby, indicates allergies, while yellow — call it amber — marks someone at risk for falling.
The goal is to prevent potentially dangerous mistakes, like giving the wrong food to an allergic child, or allowing a patient with balance problems to walk unescorted down a freshly waxed hallway. The drive was spurred, in part, by a notorious 2005 Pennsylvania case in which a patient nearly died because a nurse used a yellow band thinking it meant “restricted extremity” (don’t draw blood from that arm), as it did at another hospital where the nurse sometimes worked, when at this hospital it meant D.N.R.
I‘m currently watching the first presidential debates, presumably with some fair percentage of America.
There is a graph at the bottom of the screen called “Audience Reaction.” I cannot figure out the data.
As you can see, the two parties and independents are represented by colors on to the left. The Y-axis seems to increase (I think the center is zero, but not really sure). The X-axis is time, so the graph scrolls while they talk.
But where are these data coming from? It can’t be the audience… there is no clapping or hooting that would “raise” the lines of approval. Did they give them clickers? Is it from online reactions? Are the Nielsen families calling in? For these data to have meaning, we need more information.
For example, we need to know if the reaction is from the Mississippi audience or from a national one. We need to know if the sample is random. We need to know the number of people in each group (I would assume the two parties have a larger number of contributors to the graph than the independents.)
Last, I know I’m not the only one confused. Check out the top hits for my search:
(A final nitpick: the graph barely changes… what scale is it on!?!?)
Update: At the end of the debate (and presumably at the beginning) they revealed the audience members are in “focus groups.” I still don’t have most of my questions answered, but it’s something.
Richard and I are currently attending the Annual Meeting of the Human Factors and Ergonomics Society. I thought I’d report on some of the interesting work we saw this week.
First, a shameless plug for research conducted at my own university. David Sharek and Mike Wogalter presented data on how clueless and careless the “wired” generation can be when it comes to computer security. Briefly, undergraduates treated real and fake “security” announcements on PC’s similarly: by clicking “ok” to whatever it asked them. My mother has personal, recent experience that this is a GREAT way to get spyware and viruses on your computer. You might think that 20 year-olds would not be so easily fooled… but then David and Mike wouldn’t have their study buzzed on: Slashdot, ScienceDaily, Reddit, and the BBC.
Second, we have a new “technical group” called Augmented Cognition. Talks in this session included two talks on using physiological markers to predict display needs (an area long pursued without as much progress as one might hope). Check out “Using physiological measures to discriminate signal detection outcome during imagery analysis” and “Biomarkers for effects of fatigue and stress on performance: EEG, P300, and heart-rate variability.”
There is much more, too much to mention individually, but I’d like to invite the readers to comment on their personal favorites from the week.
Berka, C., Johnson, R., Whitmoyer, N., Behneman, A., & Popovic, D. (2008). Biomarkers for effects of fatigue and stress on performance: EEG, P300, and heart-rate variability.Human Factors and Ergonomics Society, Santa Monica, CA, 192-196.
Hale, K. S., Fuchs, S., & Axelsson, P. (2008). Using physiological measures to discriminate signal detection outcome during imagery analysis. Human Factors and Ergonomics Society, Santa Monica, CA, 182-186.
Sharek, D., Swofford, C. & Wogalter, M. (2008). Failure to recognize fake internet popup warning messages. Human Factors and Ergonomics Society, Santa Monica, CA, 557-560.
Easy usability testing on the Mac is now possible with Silverback. The software looks incredibly simple and is quite inexpensive. Although it appears to have much less functionality than Morae (on the PC), it is about 30 times cheaper! They probably shouldn’t be compared since Morae has so much more functionality, but Silverback looks like a good solution to capture footage like users reacting to the game Spore.
Using the built-in camera on the Mac, it records user facial expressions as well as on-screen activity.
A new Pew report examines the usage of cloud computing applications and services which is a topic I’ve been interested in recently. Something noteworthy was that, as we suspected, older adults don’t appreciate the benefits of cloud computing compared to other age groups:
Older adults’ are seemingly the ones who could benefit most from cloud computing. Keeping mail or other information in the cloud means that the user doesn’t have to configure their mail client, maintain their computer, etc.
Here are some interesting videos about game testing at the user experience firm bolt|peters. The first is an overview of user testing games and the second video is some humorous test sessions of the game Spore. Really fascinating stuff. Note the extensive use of think aloud